In 1983 Charlton Comics may
have been in its waning years, but there was still some life in its heroes.
Charlton licensed Blue Beetle, Captain Atom, Nightshade and the Question to
AC/Americomics who subsequently published "Americomics Special #1:
Sentinels of Justice" teaming up the aforementioned characters. The story
was by Dan St. John, with script and art by Greg Guler...and if you haven't
guessed by now, it's the subject of today's post.
Reporter Vic Sage is live, on
the air, with a story about a crime wave that's been sweeping Hub City. That
sounds kind of familiar, doesn't it? Like the opening of "CharltonBullseye #1"? Anyway, Vic tells his viewers that the criminals have been
identified as Iron-Arms and Fiery-Icer (Captain Atom villains), and the Madmen
(foes of Blue Beetle). He implores the powers that be to admit they're
outgunned and call in the cavalry. One viewer isn't too happy with the
broadcast though. That viewer? The Manipulator! The man behind the attacks and
the man who has brought this group of villains together. He is happy with the
success of his squad though...and already has their next mission lined up. A
page later and we learn that the Manipulator is in fact Jonathan Barrington
Collingsworth Jr. A man who likes to wear a luchador mask with his business
suit, and a man who has been planning heists targeting energy based technology
in a quest to achieve "complete raw power!"
Back at the lab of Ted Kord,
the Beetle phone rings. Ok, they don't call it that, but the person on the
other end, Captain Fisher, is calling Blue Beetle and asking him to bring in
the Sentinels of Justice. Ted leaves the lab in the hands of his assistant
Tracy and heads for the BUG! Captain Atom is already on the scene when he
arrives at the police station, and Nightshade and the Question arrive shortly
after. The mayor isn't too thrilled about bringing in the costumed heroes, but
the police want the help, and the governor does too. They all agree that Dr.
Rockwell and his solar battery are probably the next target, especially
considering he's planning a demonstration the next night at Whitter Hall. Good
thing the Sentinels have a plan!
Captain Atom and Nightshade
mingle inside (in civilian disguises) while BB and the Question watch the
outside of the building. Things are pretty quiet though, but just when they
think the night will be a bust a hover car full pulls up at the front door.
Like a clown car at the circus, the doors open and dozens of Madmen spill out,
followed by Fiery-Icer and Iron-Arms! Then the Manipulator swoops in riding a
hover chair and it's time for our heroes to go to work. Cap takes Iron-Arms,
while Beetle dives into a pile of Madmen.
When the colorful creeps seem
to multiply their numbers it's the Question to the rescue. While all this is
going on, Nightshade rushes to take out Fiery-Icer, who's heading toward the
good doctor. She dodges an icy blast and tosses an ebony bomb turning Icer's
lights out. Cap is just about to get the upper hand on Iron-Arms, but the
Manipulator can't have that, so he hits Cap with a plasma blast from his hover
chair. A furious Cap blasts right back taking down the chair and its passenger
allowing our Sentinels to close in on the criminal mastermind. Manipulator has
one more trick up his sleeve though...the Question's nemesis, the Banshee!
Banshee blasts the approaching Blue Beetle with a stun bolt, before grabbing
the Manipulator and flying him to safety. Cap and Nightshade tag team
Iron-Arms, disabling his power pack and knocking him unconscious, but
Fiery-Icer manages to blast a wall and escape into the night. And, as the
police round up the Madmen and Iron-Arms, the Sentinels regroup and begin planning
for the Manipulator's eventual return.
All in all, this was a fun
bit of fluff. No deep story, just action, action, action...kind of like a
cartoon. In fact, some of the art even put me in mind of an animated show from
the 1980's...though the art here isn't always consistent. Americomics did have
another go round with Blue Beetle, which I'll feature down the road, but it was
shortly after this the Charlton "Action Heroes" became residents of
DC Comics Earth-4, and then the DCU itself. More on that later!
See you next week!
Weak artwork, mediocre story, but what a blast to see most of the Charlton Action Heroes together for the first time.
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