Showing posts with label Americomics. Show all posts
Showing posts with label Americomics. Show all posts

Saturday, April 12, 2014

Americomics #3 "He's Back! Blue Beetle!"

As I've mentioned before, there was a short period after Charlton and before DC, when Blue Beetle (and some of the other Charlton Action Heroes) were published by AC/Americomics. That short period was 1983, and Blue Beetle appeared twice in Americomics...well Ted Kord appeared twice. In "Americomics Special #1: Sentinels Of Justice" and in "Americomics #3"...which is what we're looking at today! And it also featured Dan Garret and Dan Garrett...sort of. Read on my friends!


"Americomics #3" actually has 3 stories, two of which feature Blue Beetle(s). First up is "Return From Pago Island!" with story and art by Rik Levins and inks by Bill Black. Right out of the gate Ted Kord is swinging into action busting up three guys playing poker in a warehouse. We quickly find out the money they're playing for was stolen in a bank robbery. While Ted is busy taking down two of the criminals, the third tries to make a run for it. Unfortunately for him, he runs right into Dan Garrett?! The thugs take a few shots at Dan, to no effect, before jumping into their car to make a getaway. Ted radios the BUG to intercept, but before it arrives Dan smashes through a brick wall and flips their car with his red-gloved hands! "Well Ted? No word of greeting for your old friend and college roommate?"* Ted is pretty surprised to see Dan alive, but probably even more surprised when Dan punches him! 



After tossing a few more put downs like "The world doesn't need you, Ted Kord...and I certainly don't want you!" Dan disappears into the night, leaving Ted to wonder just what's going on. Filled with self doubt Ted heads home "I was never anything more than a fill-in...a pale imitation!" He then retells his origin to his girlfriend Tracey, for the benefit of the plot. Flashbacks to crazy Uncle Jarvis Kord and his plans for world domination, his army of robots on Pago Island, and Dan's ultimate sacrifice. Tracey, the voice of reason, points out that if Ted saw Dan die and Ted is sure there was no way Dan could have survived then this Beetle must be an impostor! Ted agrees, but says it's impossible...no one alive could know about Pago Island. Tracey replies "Well...as Sherlock Holmes once said 'When you've eliminated the impossible..." and Ted immediately understands, finishing the quote, "...whatever remains, however improbable, must be the truth." He then suits up, hops in the BUG and goes looking for "Dan". Ted locates him pretty quickly too! Why? "I helped design you, remember?" Yup! It's not Dan...its one of Jarvis' "prototype super robots"! The battle of man versus machine begins! Ted kicks! Robo-Dan punches! Ted throws Robo-Dan through a window! Robo-Dan throws Ted into a brick wall! And just when things look bad, I mean really bad...Robo-Dan is about to smash Ted with a car...the BUG blasts the robot with a bolt of energy! 



Ted wonders if maybe he accidentally activated the BUG...but the smiling spirit of the real Dan watching from above hints at something else. End of act 1.

Next up, Leo J. Laney (plot/art), Neal Stannard (script) and Bill Black (inks) bring us "The Blue Beetle To Live Again!" Two Kirby-like gods fill us in. Dan Garrett is being resurrected! A couple quick flashbacks tell us something new...Garret and Garrett were reincarnated! Like Hawkman! The gods explain that in the 1940's with the help of vitamin X-K**, Dan Garret brought the scales of justice back into balance before falling victim to a mad scientist's bomb. Then in the 1960's "a less memorable career" (ouch!) who was also snuffed out, and then replaced by someone without powers...Ted Kord. "But now the true Beetle shall rise!" the god continues, as he fills Dan with the life force, the power of the eternal warrior, before sending him back. 



Of course Dan wakes up screaming "NO! I don't want to go back!" so we're not off to a great start here. The gods have also been kind enough to leave Dan a note..."Dan, Appointment 9:00am at C.I.B. building. Good luck on new job. The Gods, PS- Try not to get killed this time." If that doesn't inspire confidence, nothing does! So Dan heads down to the Central Intelligence Bureau, but when he arrives they can't find his file. The gods do a quick checklist...and realize, they forgot it and quickly put it in place (ugh!). 



Dan gets assigned a partner, Ms. Norel, and an assignment...accompany her while she exchanges a mob boss for a captured C.I.B. agent. They head to the rendezvous, driving a blue Volkswagen Beetle (not sure if I should laugh or cry) and guess who the other agent is? Blue Beetle, Ted Kord!  Ted smells a double cross brewing among the mob and tries to make a break for it, but gets tackled by a thug with a blackjack. By the time Dan arrives on the scene, all hell breaks loose. The mobsters shoot their boss, and continue to beat down Ted...until Dan transforms into the Blue Beetle! The thugs are confused...two Blue Beetles? They don't have time to process though, Dan begins throwing punches and laying them out! When the dust settles it's just Dan, Ted and Ms. Norel left standing. Ted continues to get put down (I get the feeling the folks at Americomics...specifically the ones that worked on this second story...didn't like good ol' Ted much). He describes Dan as a "true hero" and himself as someone who just wears "a fancy costume". He then gets sent off by Norel to report this to the chief, so she can get to know Dan a little better.



Yeah...apparently in the Americomics universe, Dan is a super pimp! The first story wasn't too bad, but this second one? A little too campy for my tastes...though I was intrigued by the reincarnation spin. The art was ok, the first story feeling "animated" at times, and the second giving a very Silver Age, though somewhat inconsistent, impression with the art reflecting influences from Kirby and Gil Kane among others.

See you next week!

*Roommate? I thought Dan was Ted's professor? 

**Someone didn't research, or didn't care...but, for the record, it should have been vitamin 2-X

Saturday, February 22, 2014

Americomics Special #1: "Sentinels of Justice"

In 1983 Charlton Comics may have been in its waning years, but there was still some life in its heroes. Charlton licensed Blue Beetle, Captain Atom, Nightshade and the Question to AC/Americomics who subsequently published "Americomics Special #1: Sentinels of Justice" teaming up the aforementioned characters. The story was by Dan St. John, with script and art by Greg Guler...and if you haven't guessed by now, it's the subject of today's post.


Reporter Vic Sage is live, on the air, with a story about a crime wave that's been sweeping Hub City. That sounds kind of familiar, doesn't it? Like the opening of "CharltonBullseye #1"? Anyway, Vic tells his viewers that the criminals have been identified as Iron-Arms and Fiery-Icer (Captain Atom villains), and the Madmen (foes of Blue Beetle). He implores the powers that be to admit they're outgunned and call in the cavalry. One viewer isn't too happy with the broadcast though. That viewer? The Manipulator! The man behind the attacks and the man who has brought this group of villains together. He is happy with the success of his squad though...and already has their next mission lined up. A page later and we learn that the Manipulator is in fact Jonathan Barrington Collingsworth Jr. A man who likes to wear a luchador mask with his business suit, and a man who has been planning heists targeting energy based technology in a quest to achieve "complete raw power!"




Back at the lab of Ted Kord, the Beetle phone rings. Ok, they don't call it that, but the person on the other end, Captain Fisher, is calling Blue Beetle and asking him to bring in the Sentinels of Justice. Ted leaves the lab in the hands of his assistant Tracy and heads for the BUG! Captain Atom is already on the scene when he arrives at the police station, and Nightshade and the Question arrive shortly after. The mayor isn't too thrilled about bringing in the costumed heroes, but the police want the help, and the governor does too. They all agree that Dr. Rockwell and his solar battery are probably the next target, especially considering he's planning a demonstration the next night at Whitter Hall. Good thing the Sentinels have a plan!

Captain Atom and Nightshade mingle inside (in civilian disguises) while BB and the Question watch the outside of the building. Things are pretty quiet though, but just when they think the night will be a bust a hover car full pulls up at the front door. Like a clown car at the circus, the doors open and dozens of Madmen spill out, followed by Fiery-Icer and Iron-Arms! Then the Manipulator swoops in riding a hover chair and it's time for our heroes to go to work. Cap takes Iron-Arms, while Beetle dives into a pile of Madmen.


When the colorful creeps seem to multiply their numbers it's the Question to the rescue. While all this is going on, Nightshade rushes to take out Fiery-Icer, who's heading toward the good doctor. She dodges an icy blast and tosses an ebony bomb turning Icer's lights out. Cap is just about to get the upper hand on Iron-Arms, but the Manipulator can't have that, so he hits Cap with a plasma blast from his hover chair. A furious Cap blasts right back taking down the chair and its passenger allowing our Sentinels to close in on the criminal mastermind. Manipulator has one more trick up his sleeve though...the Question's nemesis, the Banshee! Banshee blasts the approaching Blue Beetle with a stun bolt, before grabbing the Manipulator and flying him to safety. Cap and Nightshade tag team Iron-Arms, disabling his power pack and knocking him unconscious, but Fiery-Icer manages to blast a wall and escape into the night. And, as the police round up the Madmen and Iron-Arms, the Sentinels regroup and begin planning for the Manipulator's eventual return.


All in all, this was a fun bit of fluff. No deep story, just action, action, action...kind of like a cartoon. In fact, some of the art even put me in mind of an animated show from the 1980's...though the art here isn't always consistent. Americomics did have another go round with Blue Beetle, which I'll feature down the road, but it was shortly after this the Charlton "Action Heroes" became residents of DC Comics Earth-4, and then the DCU itself. More on that later!

See you next week!